“Money kills motivation in a social setting”

Online Persuasion Technique - Money Omission You want to motivate your customer to buy. Does it help to give a monetary reward? Of course, but… sure not always!

An important aspect of motivation is rooted in the huge difference between so-called monetary markets versus social markets. In a monetary market monetary rewards determine our motivations and behavior, whereas in a social market we are ruled by social rewards (which are way more intrinsic than extrinsic monetary rewards).

So is Money Omission a true persuasion technique? Probably not, but I do hope to prevent some greedy marketers to make the classic and expensive mistake of using money as a motivator in a social setting.


Money kills social

Monetary and social rewards work totally different and often opposite to each other in terms of motivation. The two can actually hardly ever exist together.  Imagine for example that your kids attend daycare and that you now and then pick up your child too late. That bothers the daycare employees since they have a family at home too. Therefore they decide to introduce a fine of $10 per 15 minutes. What will happen? Chances are that you and other parents will see the fine as a monetary contract. It’s a “fee for lateness”. Therefore you stop feeling guilty when you’re late (‘hey, I’m paying you!’), and you’ll arrive late more often.


Scientific Example

Imagine you need someone to help to load a sofa into your van. What’s your best option?

  1. Just ask someone
  2. Just ask AND offer him/her a candy
  3. Just ask AND offer him/her a candy AND mentioning it’s worth $0,50
  4. Just ask AND offer him/her $0,50

Online PersuasionAs James Heyman and Dan Ariely (2004) found out, the first 2 options are your best bet (and it doesn’t matter if you just ask, or ask and offer a candy)! To be more precise. They found that the one thing you should not do is adding money to the equation. Asking and offering $0,50 works way less to boost someone’s willingness to help than just asking (and offering a candy). But even worse: When you offer a candy, DO NOT mention the monetary value of the candy! That significantly dropped people’s willingness to help. And although they only measured ‘willingness to help’ and not real behavior in this experiment, they did repeat the results with behavioral measures in 2 other experiments within the same study: a) Physical effort dragging balls on a computer screen and b) Mental effort solving arithmetic puzzles. The results were the same. So in short:

“adding monetary rewards to a social equation, turns us into selfish, calculating, non-social decision makers”

It is therefore often better to omit money from your dialogue (and build on social norms…).


Online Persuasion tips:

Especially when you want to boost intrinsic long-term motivation:

  • Appeal to your customers’ social norms & values
    (‘are you a helpful person?’)
  • Then ask for the desired behavior from this social perspective
    (‘help others with your review!’)
  • And do not add money to the equation
    (don’t offer money or prices for the review)


Online A/B-test case:


During the very first ‘Master of Online Persuasion’ course I gave, one of the participants was travel company Kras.nl (see: pdf Master of Online Persuasion-course, this course is possible ‘IN Company’ too ;-). Kras – part of TUI.com -intl). Their web analyst tested the described effect on the ‘send in your review’ page. One of the main goals is to have the reviewers allow ‘others to contact them about their review. Since helping each other is a social act, we decided to test replacing the ‘chance of winning €100’ (see below).

Online Persuasion - Money Omission

Send-in-your-review-page of the Dutch travel company Kras (part of TUI.com international)

We tested with several alternatives:

  1. chance of winning money (default),
  2. helping others and Kras,
  3. the combination (in both orders).

Test variations

Guess what…

The pure social variation (the 2nd one) was the only one to significantly increase the social behavior (with 69%!)!


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